If you’ve heard the terms “augmented reality” and “virtual reality” before, you probably aren’t completely familiar with the term “extended reality.” Both terms are a shortened version of the term “XR,” which stands for Extended Reality. The term XR is a catch-all for both virtual and augmented reality, and it is used to describe the technology that enables a virtual world to interact with and mirror the physical world.
Augmented reality
AR is an interactive technology that blends the real world with computer-generated content in real time. It has applications in retail, entertainment, training, and navigation. Using the camera and sensors on mobile devices, the technology tracks virtual objects to display an augmented version of the real environment.
The most popular example of location-based AR is the Pokemon GO app, which allows users to catch virtual versions of Pokemon in their surrounding environment. The technology uses a combination of GPS, digital compasses, and accelerometers.
Marker-based AR is another type of technology. It uses a visual marker, such as a QR code, that overlays an image on the real-world surroundings. These markers can only be used on mobile devices.
Projection-based AR is a more complex form of AR, which projects immersive light onto a flat surface. These holograms can be seen in science fiction movies. They can also be projected on the windshield of a car.
Other augmented reality applications include the Warby Parker app, which lets consumers view their glasses on their face. Sephora’s app gives users a virtual preview of the cosmetics in their wardrobe.
While the technology is evolving, it’s important to keep in mind the potential for privacy issues. Overreliance on AR can cause people to lose interest in the real world.
Extended reality
Extended reality (XR) is a technology that combines virtual, augmented, and mixed reality to create immersive experiences. XR technology is enabling many organizations to develop new technologies, improve training, increase engagement, and reduce operational costs.
XR technology can improve the ability to diagnose and treat health problems. It can help students engage with their learning materials in an environment that is safe and a better fit for their cognitive abilities. It can help companies reach new customers by providing innovative ways to engage with them. It can also improve the safety of workers.
The entertainment industry is an early adopter of XR. The gaming industry has made VR and AR technologies available to consumers. However, more studies are needed to evaluate these technologies.
A systematic review was carried out to investigate the use of XR for anxiety disorders. The study assessed state-of-the-art XR-based exposure therapies.
The results of the review revealed that several types of XR have been proven effective in treating various mental health disorders. Although the effects of XR were still being studied, a majority of the articles showed a reduction in symptoms.
The studies evaluated four different types of XR-based exposure therapies: virtual reality, augmented reality, mixed reality, and discussion. The studies adopted unique designs to record the effects of the XR-based techniques on a certain group of subjects.
Virtual reality
Virtual reality is a technology that places the user inside a computer-generated environment. Typically, the user wears a head-mounted display and is able to interact with the virtual world. Some companies are using VR for marketing, training, recruitment, and entertainment purposes.
Although VR is not yet fully embraced by consumers, it has a number of advantages. For example, VR can simulate a virtual tour of a building for customers. This can be helpful to architects, contractors, and even real estate brokers. Alternatively, retailers can test out virtual displays to see if they will appeal to potential clients.
One of the benefits of VR is the ability to fool the brain into believing the user is in a completely new environment. This can be particularly useful in situations where a user is near an object with a high potential for harm. It can also be used to identify potentially dangerous real objects.
The latest technologies have made the virtual world more immersive. This includes the addition of other senses. These sensors, such as touch, sound, and light, can help create more realistic experiences. However, a virtual environment must account for the distance the user is from the environment. If not, users may experience motion sickness or headaches.
The life sciences and healthcare industries face the challenge of chronic diseases and aging populations. They are facing a growing demand for new treatments. They also need to expand telemedicine and telehealth services.